home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
That for Windows 95
/
That - For Windows 95.iso
/
RUMMY500
/
READ500.TXT
< prev
next >
Wrap
Text File
|
1996-09-29
|
26KB
|
588 lines
RUMMY 500 (Version 5.1) - READ500.TXT
=====================================
Introduction
------------
Rummy 500 is an exciting member of the Rummy family of card games.
Its main differentiating feature is that you can pick up any
number of discards if you can lay down some of them immediately.
You play against the computer, which can be set to use a number of
different skill levels. At Champion and Master levels, the
computer is hard to beat and provides a very challenging game.
Customizable features include:
Colors
Sound effects
MIDI music
Speech synthesized messages
Card backs
Screen resolution and custom resizing
Card sizes
AutoMouse (moves mouse pointer automatically)
Opponent skill level
Rule variations
System Requirements
-------------------
To use Rummy 500 you need Microsoft Windows 3.1 and a mouse.
Rummy 500 also has been tested with no problems under Windows '95.
An Intel 486 class system or better with 8 megabytes or more of
RAM is the optimum configuration. An Intel 386 class system with
4 megabytes of RAM is considered to be the minimum. Rummy 500 has
not been evaluated on less capable systems, but should present no
problems other than responsiveness and speed.
You are recommended to take advantage of the comprehensive help
file information in order to learn how to play Rummy 500. Perhaps
the best first step to learning Rummy 500 is to use the "Assistant
| AutoPlay" option and watch the computer play against itself.
Installation
------------
The installation requirements are that all supplied files reside
in the same directory except that VBCTL3D.VBX and WSPLIB20.DLL
are to be placed in the windows\system directory. Also,
VBRUN300.DLL must be present in your path (typically in the
windows\system directory). VBRUN300.DLL should be downloaded
separately if you don't already have it on your system.
To use the sound effects and Speak-To-Me capability, you must
either have a sound card installed in your system, or have the
speak.exe driver installed to use your system's regular speaker.
Speak.exe is a freely distributed product from Microsoft, and is
available on most online services and bulletin board systems.
Rummy 500 is distributed with a few sound files, others may be
obtained from libraries on most online services and bulletin board
systems. To enable sound effects, you must check "Enable" from
the "Sounds Effects" option under the "Configuration" menu.
Remember to "Save Configuration" to make the setting permanent.
Midi music files are not distributed with Rummy 500 for copyright
reasons. You may acquire these from regular online sources. You
will probably find canyon.mid in your Windows directory as this is
distributed with Windows by Microsoft.
Note that some systems are unable to handle midi music and other
sounds at the same time.
Registration
------------
Rummy 500 is shareware, and is fully functional. You may evaluate
this program for a period of 21 days after which you must register
it or remove it from your system. To not comply with this
condition is a violation of United States and international
copyright law.
To register Rummy 500, please use the printable order form under
the "Help" menu of Rummy 500. The cost of registration for the
version you are currently evaluating is $15. If you are unable to
print the order form, please make sure that you:
1. Specify that you are registering Rummy 500
2. Include sales tax if you are a Massachusetts resident
3. Enclose a check drawn on a U.S. bank, or an international money
order, for the correct amount, in U.S. funds, payable to Carol
Bufton
We return checks made out incorrectly, or drawn on a non-U.S.
bank.
You will receive your registration code by mail. The registration
code is encoded from your name, so be sure to provide your name
exactly as you wish to be registered.
If you require a diskette (3╜" only), add $5 making the total cost
$20. The diskette version may contain a later version of Rummy
500 if improvements have been made since the release of your
evaluation copy. Because we cannot track which versions are
currently available at what locations, it is possible that Rummy
500 will have been updated since your evaluation copy unless
you downloaded a recent version from CompuServe, America Online,
or the MeggieSoft Games worldwide web site at:
http://members.aol.com/meggiesoft
Please allow 28 days for your registration to arrive, although
every effort will be made to mail your registration within 5 days.
Your registration code licenses you to use the version of Rummy
500 that you are currently evaluating, irrespective of which
is the latest version currently available on America Online,
CompuServe, our web site, or registered diskette. Your
registration may also be valid for future versions as they become
available.
Note that Version 5 was not a free upgrade. Existing registered
customers may upgrade and receive a new registration code for a
fee of $8.00. See the "Upgrade" option under the "Help" menu.
You may not share your registration code with others. Your
registration permits you and other users to use Rummy 500 on any
single-user computer system. You may also use Rummy 500 on any
other computer system of which you are the primary user, such as a
laptop.
Distribution
------------
You may distribute Rummy 500 to others provided that you derive no
revenue other than that associated with the act of distribution,
provided you make it clear that Rummy 500 is shareware, and
provided that you distribute the following, and only the following,
files intact and unaltered:
READ500.TXT - This file
RUMMY500.EXE - The program
RUMMY500.HLP - The help file
RUMCRD1.WMF - The small card images
RUMCRD2.WMF - The regular card images
RUMCRD3.WMF - The large card images
RUMCRD4.WMF - The extra-large card images
VBCTL3D.VBX - The Visual Basic 3D Effects extension
WSPLIB20.DLL - The WinSpeech function library
GENERAL.WSD - The WinSpeech dictionary
USENM11A.WSF - The WinSpeech voice font
VBRUN300.DLL - The Visual Basic Runtime (if desired)
To the best of our knowledge, the wav sound files may also be
distributed freely.
Revision History
----------------
Version 1.x - Development versions.
Version 2.0 - First Shareware release. Fully functional.
Version 2.1 - Scoreboards.
2.11 - Minor improvements.
Version 2.2 - Player can freely select the last discard.
Version 2.3 - Startup window.
Version 3.0 - 3D-style user interface.
- Multiple player scoreboards .
- AutoResume.
- Sound effects.
3.01 - Maintenance release
3.02 - Maintenance release
Version 3.5 - Conforms to "Hoyle's Rules Of Games".
- Suggest.
- Undo.
- Hall Of Fame.
- League Table.
- Displays of total games won.
- Swap Cards.
- AutoPlayer.
- Quick Display.
- Animate Display (removed in version 3.9).
- Updated Help.
3.51 - Revised discard algorithms.
Version 3.6 - Changed method of taking discards.
- Undo
Version 3.7 - Sort by Suit
- Show Remaining
3.81 - Overlap Melds
- Display Turn Count
- "Master" skill level
Version 3.9 - Updated user interface
- Stagger Player Hand
- Cut For Deal
- Reset Scoreboard
- Restart Round
3.91 - Maintenance release
Version 4.0 - Custom card backs
- "Trim Corners"
- "AutoMouse - Dialogs"
4.01 - Maintenance release
4.02 - Maintenance release
Version 4.2 - Expanded "Hint"
- Double-click discard.
- "Check Meldable Discard"
- "Color Opponent Melds"
- "AutoSave"
- "AutoStart"
- Enhanced "Champion" and "Master"
Version 4.3 - Trapping and ignoring of double-clicks
- Manual arrangement of cards in player's hand
- "No Sorting"
- Descriptions of melded cards.
- "No Bell"
- "Display Error Box"
Version 5.0:
Display - Enhanced 3D cosmetics for main display window, plus
cleaner overall appearance and expanded use of
status bar. One by-product is that heavily
populated player hands will now be spread across
the full window width so that the individual cards
can be more easily seen when the cards are
compressed.
- Almost all texts now displayed "unbolded" to be
more consistent with the Windows '95 interface (and
to make more room on the status bar).
- Improved handling of "Large Fonts" display mode.
- 3D-Effects updated to improve cosmetics when
running under Windows '95.
- Dialog background color can now be changed. This
affects status bar displays, messages, and some
information displays. This has been introduced
primarily to assist sight-impaired users who find
black on gray difficult to read.
- Default dealing method is now card-by-card to add
realism. A "Quick Deal" option is added to the
"Configuration menu for users who prefer the
previous "instant" display method.
- New style dialog boxes now include "Assist" button
when error messages are displayed in a dialog box.
- New "On-Screen" scoresheet displays all round
scores for the current game, plus the running
totals for the current round and current game.
- New color configuration facility showing changes on
screen as they are previewed.
- Other on-screen counters moved to status bar.
- Scoremasts now display player name and opponent
skill.
- Rummy 500 main window is now dynamically resizable.
- Enhanced configuration options now support four
screen resolution sizes (640x480 to 1280x1024) plus
custom resizing.
- Enhanced configuration options now support four
different card sizes (Small, Regular, Large, Extra
Large). These can be set to change automatically
with changes to the window size.
Interface - Added support for single-button and non-standard
mouse properties by treating use of the ALT key
with the left mouse button as being equivalent to
the right mouse button.
- Added "Drag and Drop" capabilities for moving cards
between the stock, discard area, player's hand, and
melds.
- Added ability for player to set aside cards as a
separate group to the right of the player's main
hand. This permits meldable cards to be grouped
separately from the main hand, for example.
- The top card of the stock is now displayed when the
mouse is clicked down and "taken" when the mouse
button is released. This permits the user to view
the card at their own pace.
- New status bar button to invoke Assist! (instead of
clicking on the status/error message).
Assistant - Assistant menu now has "Recall" and "Deduce"
options to display information based upon which
cards have been seen by the player, and where.
- Assistant menu now has "Show Distribution" option
to display a map of all known (by the player) card
positions.
Sound - Added support for playing MIDI music files with
single, repeat, cycle and random play options.
- Added "shuffle" and "play card" sound effects.
- Added "Speak-To-Me" synthesized speech capability
(provided via PC Wholeware's WinSpeech program).
Logic - Rewritten opponent logic for taking discards,
melding and discarding. Used by the opponent,
AutoPlayer, and hint suggestions. The new logic is
a little slower on the higher skill levels, but
should be more challenging.
- Improved Suggest (hint) facility which also allows
automatic execution of the suggested sequence.
Rules - Added "Persian Jokers" rule option based on the
"Persian" variation of basic Rummy. This adds four
Jokers to the card deck which may be melded as
cards of the same rank, but not as parts of runs.
Jokers are scored as 20 points each. Aces may not
be melded low (as Ace-Two-Three) under this rule
option.
- New "Born To Meld" rule option.
- Optional scoring bonuses for: the Two of Clubs, the
Queen of Spades, melding four of a kind, and going
out to end the round.
- Bonuses and rule options reminder displayed under
the stock when bonuses or rule options are in
effect.
Miscellany - "AutoMouse" options moved to "Player" menu.
- Enhanced AutoPlayer information displays of points
in hand, etc.
- Various minor improvements.
- Some maintenance fixes.
Price - The registration fee has increased to $15 ($20 with
diskette) and a new registration coding introduced.
Previous registration codes are not valid for this
version. See the "Help" menu for an upgrade form.
Version 5.01 - Maintenance release
- Fixed problem with Ace sometimes not being able to
be melded by the player.
- Improved Champion and Master skill level
algorithms.
5.02 - Maintenance release
- Fixed problem with Joker being meldedable as an Ace.
- Fixed problem with opponent red jokers disappearing.
- Adjusted Master skill level algorithm to be less
aggressive/reckless in latter part of a round.
- Fixed problem with "cut for deal" display at larger
screen resolution sizes.
- Fixed the occasional "Invalid Property Value"
problem caused by missing fonts. Rummy 500 will now
warn of the condition, but text display will be
ugly.
- Fixed (hopefully) the occasional "Type Mismatch"
problem.
5.03 - Maintenance release
- Fixed problem where "Sound Effects" enabled setting
not being saved.
- Fixed Carefree skill level not to hang on AutoPlayer
and not to meld (as defined in help file).
- Improved handling of situation when "Speak-To-Me" is
enabled when WinSpeech location is not correctly
defined.
- Altered shuffle method to overcome reports of same
hands sometimes being redealt.
- Added shuffle after cut for deal to ensure player
doesn't take advantage of card positions in the
deck.
5.04 - Maintenance release
- Fixed problem which could very rarely permit the
opponent to not meld a discard that it took.
5.05 - Maintenance release
- Corrected default WinSpeech program name to be
"wspeech.exe".
- Fixed problem where WinSpeech details were not
correctly recovered after having been changed.
- Fixed problem where Music details were sometimes
not correctly updated after having been changed.
- Display of cards dealt now in order (non-dealer
receives first card) to improve realism.
- Corrected window positioning when window size
equals screen resolution setting.
- Updated help file and order form to accomodate
release of Pinochle.
- Fixed problem of Hall Of Fame being incorrectly
displayed when "Speak-To-Me" option is
enabled.
5.06 - Maintenance release
- Detects "Invalid File Format" message related
to old VBCTL3D.VBX and directs user accordingly.
- Detects invalid sound file definitions and
ignores sound instead of giving "Bad File Name"
message.
- Fixed failure to show "True Corners" on some
melded cards.
5.07 - Fixed problem where card display in player's
hand was sometimes not correctly refreshed when
highlighting and melding.
Changed shuffle method to attempt to circumvent
very rare reports of the same cards being dealt
repeatedly.
Version 5.1 - Incorporated WinSpeech technology as an
integral part of Rummy 500. WinSpeech is
licensed by MeggieSoft Games from PC WholeWare.
- Speak-To-Me facility now includes ability to
change pitch, tempo, and volume.
- Changes to file selection facility for music and
sound effect files.
Frequently Asked Questions
--------------------------
Q. In what programming language is Rummy 500 written?
A. Microsoft Visual Basic. See the "For The Technically Curious"
section of the help file for more information.
Q. Where did the name "MeggieSoft Games" come from?
A. See "Help | About" when running Rummy 500.
Q. Why do I get an "Invalid File Format" message when I try to run
Rummy 500?
A. Because there is an older, and incompatible, version of
VBCTL3D.VBX on your hard disk. Rummy 500 is loading this
rather than the version distributed with Rummy 500. Make sure
that the copy of VBCTL3D.VBX distributed with this version is
present in your \windows\system directory and make sure you
delete any older copies of VBCTL3D.VBX which are on your system
(possibly in the directory where you previously kept Rummy 500,
or your \windows directory).
[If you have multiple programs on your system which use
VBCTL3D.VBX and they require different versions of VBCTL3D.VBX,
you can install a copy of the required version in the same
directory as each program that requires it. Such a copy will
be loaded in favor of the "central" copy in the /windows/system
directory.]
Q. Why does my mouse not work correctly in Rummy 500?
A. We have had a couple of reported instances of this problem, but
we are unable to replicate it or guess at what the problem
might be. One customer found that the problem disappeared when
he upgraded from Microsoft Windows 3.1 to Windows for
Workgroups 3.11. We therefore surmise that this problem is
system configuration dependent in some way.
Q. What happens if Rummy 500 causes system messages, "bombs out",
or freezes?
A. These problems are almost always to do with the way your system
memory is configured or managed. Check that you have around
450K minimum of low memory available and that your memory
manager (e.g., EMM386) is not causing the conflict. Rummy 500
is quite intensive in its use of system resources and runs on
99% of customers' systems without problems. However, sometimes
such problems are reported, and all we can do is offer the
advice noted here.
Q. Why do I get white rectangles displayed where the cards should
be (and other strange behavior)?
A. Very occasionally we receive reports of this problem, which is
a result of your graphics configuration not being able to load
and/or display the card images. If your graphics card is
manifesting such problems, try setting the number of colors it
displays to 256, or even 16. Alas, there is little we can do
about this situation without severely comprising Rummy 500's
display speed, since this is predicated upon holding relatively
large card image maps in memory. However, you might find that
an updated driver is available for your graphics card if you
contact your system manufacturer.
Q. Why do I get "subscript out of bounds" error messages and/or
see Rummy 500 start to behave erratically?
A. Rummy 500 is designed to respond to single mouse-clicks, not
double-clicks. In earlier versions it was possible to trip
Rummy 500 if it reacted to the second click before it had
finished processing the first click. In versions 4.3 and
later, Rummy 500 traps and ignores extra clicks when it is
busy.
Q. I have my graphics display set to "Large Fonts". Why are some
of the fonts displayed smaller?
A. Many graphics drivers (particularly for Windows 95) alter the
Twips parameter of the display in order to display everything
larger - not just the fonts. Rummy 500 compensates for this by
shrinking some of the font sizes on those windows which display
card images, particularly the main playing window. While this
makes everything fit the result is not as attractive as when
"Small Fonts" is the enabled graphics display mode.
Q. How do I permanently change the default colors or card designs?
A. Set up the screen as you want the defaults to be. Then select
the "Save Configuration" choice from the "Configuration" menu.
Consult the help file for more information.
Q. Does Rummy 500 cheat by peeking at the player's cards?
A. No! However, at the higher skill levels, Rummy 500 will
remember what you have picked up from the discard pile, and
will also make probability estimates of which unseen cards
might be in your hand versus the stock.
Q. The opponent sometimes ignores an obvious pick-up from the
discard pile and takes a new card from the stock. Is this a
bug in the program?
A. No. The higher skill levels are programmed to make a
probability estimate on whether taking a new card would be more
useful than picking up a discard. For example, an opponent
holding two Aces when it hasn't noticed you picking up or
discarding any could determine that the probability of the next
card in the stock being an Ace is sufficiently high that it
should be taken. This is more likely to happen later in the
round when there are fewer cards remaining in the stock.
Although the opponent will frequently lose out by employing
this tactic, benchmark tests show that it wins from it in the
long run.
Q. Why didn't you respond to the suggestions for enhancement I
made?
A. Our first priority is to provide a quality game at the lowest
possible price and this prevents us from entering into much
personal correspondence. Most suggestions are incorporated
into the next version of Rummy 500. This is our way of
responding positively to your suggestions.
Q. Why don't you accept credit cards or online registrations
through CompuServe, for example?
A. Again, our first priority is to provide a quality game at the
lowest possible price and thus we keep our overheads to a
minimum. With respect to online registration, our customers
obtain Rummy 500 from a wide variety of sources and it would be
impractical for us to offer different registration means for
each source.
Q. I am a shareware distributor. How do I obtain permision to
distribute Rummy 500 to my customers?
A. As noted earlier in this file, permission is automatically
granted provided you distribute only the files noted herein.
Include VBRUN300.DLL if your customers might not otherwise have
it on their systems.
Q. I am a software developer. Are you able to share any of the
Rummy 500 program code?
A. No. All Rummy 500 code is proprietary to MeggieSoft Games,
except for the third-party components which are described in
the help file (in the section called "For The Technically
Curious").
Q. Does MeggieSoft Games market any other games?
A. Rummy 500 was our first offering, released in August 1994. We
released our second product, Gin Rummy, in February 1995. Our
third game is Pinochle which was released in July 1996. See
the help file for more details regarding Gin Rummy and
Pinochle.
Rummy 500 ⌐ MeggieSoft Games 1994-1996. All Rights Reserved.